Prop physics respawnable: Difference between revisions
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{{hl2dm point|prop_physics_respawnable}} | {{hl2dm point|prop_physics_respawnable}} | ||
==Entity | ==Entity description== | ||
This entity is the same as [[prop_physics]], but it respawns after set time. | This entity is the same as [[prop_physics]], but it respawns after set time. | ||
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{{KV BasePropPhysics}} | {{KV BasePropPhysics}} | ||
{{KV RenderFields}} | {{KV RenderFields}} | ||
{{KV|Respawn time|int|Ammount in seconds this prop will respawn after it breaks. | |||
== Flags == | == Flags == | ||
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==See also== | ==See also== | ||
[[prop_physics]] | [[prop_physics]] - Normal prop_physics entity. | ||
[[Category:Physics]] | [[Category:Physics]] | ||
Revision as of 13:51, 5 February 2012
Entity description
This entity is the same as prop_physics, but it respawns after set time.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
{{KV|Respawn time|int|Ammount in seconds this prop will respawn after it breaks.
Flags
Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float>
Ignitewith the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer>
Ignitewith the given number of hitbox fires.
- IgniteHitboxFireScale <float>
Ignitewith the given hitbox fire scale.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.
Outputs
See also
prop_physics - Normal prop_physics entity.