Template:O WeaponSpawnSingle: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{ScrollBox|title=WeaponSpawnSingle| {{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.}} {{O...") |
m (updated temp-lates) |
||
Line 1: | Line 1: | ||
{{ScrollBox|title=WeaponSpawnSingle| | {{ScrollBox|title=WeaponSpawnSingle| | ||
{{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.}} | {{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.}} | ||
{{O | {{O BaseEntity|l4d2=1}} | ||
{{O Studiomodel}} | {{O Studiomodel}} | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Output Templates|WeaponSpawnSingle]] | [[Category:Output Templates|WeaponSpawnSingle]] | ||
</noinclude> | </noinclude> |
Revision as of 00:25, 18 March 2021
WeaponSpawnSingle:
- OnItemSpawn
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Studiomodel:
- OnIgnite
- Fired when this object catches fire.