Weapon melee spawn: Difference between revisions
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(Created page with "{{l4d2 point|weapon_melee_spawn}} Is is a spawn point for any melee weapon. == Keyvalues == {{KV|Melee Weapon|string|Options: 'Any' or a comma-delimited string of melee weapon s...") |
m (Linked to related Weapon and Item spawning) |
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== Flags == | == Flags == | ||
{{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
== See also == | |||
[[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon and Item Spawning]] |
Revision as of 13:53, 12 September 2011
Template:L4d2 point Is is a spawn point for any melee weapon.
Keyvalues
- Melee Weapon ([todo internal name (i)]) <string>
- Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]