Func teamblocker: Difference between revisions
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{{dods brush|func_teamblocker}} | {{dods brush|func_teamblocker}} | ||
==Entity description== | |||
It creates Walls that players of a certain team are unable to pass through. Compare with [[func_respawnroomvisualizer]] from TF2. | It creates Walls that players of a certain team are unable to pass through. Compare with [[func_respawnroomvisualizer]] from TF2. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}} | |||
:{| class=standard-table | :{| class=standard-table | ||
!| Value || Description | !| Value || Description | ||
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==Inputs == | ==Inputs == | ||
{{I Targetname}} | |||
==See also== | |||
* [[func_team_wall]] - Similar Entity. |
Revision as of 10:50, 9 February 2012
Entity description
It creates Walls that players of a certain team are unable to pass through. Compare with func_respawnroomvisualizer from TF2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) ([todo internal name (i)]) <choices>
- The team that will be blocked. (Default is "0")
Value Description 2 Allies 3 Axis
Inputs
See also
- func_team_wall - Similar Entity.