Func teamblocker: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(cleanup)
Line 1: Line 1:
{{dods brush|func_teamblocker}}
{{dods brush|func_teamblocker}}
==Entity description==
It creates Walls that players of a certain team are unable to pass through. Compare with [[func_respawnroomvisualizer]] from TF2.
It creates Walls that players of a certain team are unable to pass through. Compare with [[func_respawnroomvisualizer]] from TF2.


==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}
* '''Team number (int)'''
 
: <choices> The team that will be blocked. (Default is "0")
{{KV|Team number (int)|choices|The team that will be blocked. (Default is "0")}}
:{| class=standard-table
:{| class=standard-table
!| Value || Description
!| Value || Description
Line 15: Line 17:


==Inputs ==
==Inputs ==
* {{I Targetname}}
{{I Targetname}}
 
==See also==
* [[func_team_wall]] - Similar Entity.

Revision as of 10:50, 9 February 2012

Template:Dods brush

Entity description

It creates Walls that players of a certain team are unable to pass through. Compare with func_respawnroomvisualizer from TF2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Team number (int) ([todo internal name (i)]) <choices>
The team that will be blocked. (Default is "0")
Value Description
2 Allies
3 Axis

Inputs

See also