Func buyzone: Difference between revisions
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To choose what team you want to use the buyzone with (terrorist or counter-terrorist) you simply change the team number (default is "0") to either Counter-Terrorist or Terrorist. | To choose what team you want to use the buyzone with (terrorist or counter-terrorist) you simply change the team number (default is "0") to either Counter-Terrorist or Terrorist. | ||
== Keyvalues== | |||
* '''targetname''' | |||
: <string> Name given to the entity | |||
* '''Team number (int)''' | |||
: <choices> The team that can use the buyzone. | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| 1 || 0 | |||
|- | |||
| 2 || Terrorist | |||
|- | |||
| 3 || Counter-Terrorist | |||
|} | |||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] |
Revision as of 07:58, 1 August 2011
To create a buyzone you need a brush where you want the buyzone to be, with the texture Trigger, then once you have that select the brush and press Ctrl+T and change the class to func_buyzone.
Selecting the team
To choose what team you want to use the buyzone with (terrorist or counter-terrorist) you simply change the team number (default is "0") to either Counter-Terrorist or Terrorist.
Keyvalues
- targetname
- <string> Name given to the entity
- Team number (int)
- <choices> The team that can use the buyzone.
Value Description 1 0 2 Terrorist 3 Counter-Terrorist