Item ammo smg1 large: Difference between revisions
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Bug:Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game. [todo tested in ?]
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{{DISPLAYTITLE:item_ammo_smg1_large}} | |||
[[Image:item_ammo_smg1_large.jpg|thumb|200px|right|The item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity.]] | |||
{{hl2 point|item_ammo_smg1_large}} | {{hl2 point|item_ammo_smg1_large}} | ||
==Entity description== | |||
A ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]]. | |||
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting: | Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting: | ||
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* At the "Hard" (<code>skill 3</code>) setting the box will provide 135 rounds. | * At the "Hard" (<code>skill 3</code>) setting the box will provide 135 rounds. | ||
{{bug|Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.}} }} | {{bug|Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.}} | ||
==Keyvalues== | |||
* {{KV Item}} | |||
==Inputs== | |||
* {{I Item}} | |||
==Outputs== | |||
* {{O Item}} | |||
==See | ==See also== | ||
*[[item_ammo_smg1]] | *[[item_ammo_smg1]] | ||
[[Category:Items]] |
Revision as of 13:50, 15 January 2012
Entity description
A large box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- At the "Easy" (
skill 1
) setting the box will provide 225 rounds. - At the "Normal" (
skill 2
) setting the box will provide 225 rounds. - At the "Hard" (
skill 3
) setting the box will provide 135 rounds.

Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.