Blend: Difference between revisions
		
		
		
		
		
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|  (Redirected page to Blend sequence) |  (Removed redirect to Blend sequence) Tag: Removed redirect | ||
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| {{disambig}} | |||
| '''Blend''' may refer to: | |||
| * [[Blend sequence]], a smooth transition between two animations of a model in the {{source|1}} engine. | |||
| * [[WorldVertexTransition]], a shader used on displacements to blend two materials together. | |||
| * [[Lightmapped_4WayBlend]], an upgraded displacement blend shader for {{csgo|1}}. | |||
| * [[MultiBlend]], an upgraded displacement blend shader for {{as|1}}. | |||
| * [[WorldTwoTextureBlend]], a brush shader that applies a texture on top of another one using {{matparam|$detail}}. | |||
| * [[LightmappedTwoTexture]], a brush shader that multiplies a texture on top of another one. | |||
Revision as of 23:12, 14 September 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
Blend may refer to:
- Blend sequence, a smooth transition between two animations of a model in the Source engine.
- WorldVertexTransition, a shader used on displacements to blend two materials together.
- Lightmapped_4WayBlend, an upgraded displacement blend shader for Counter-Strike: Global Offensive.
- MultiBlend, an upgraded displacement blend shader for Alien Swarm.
- WorldTwoTextureBlend, a brush shader that applies a texture on top of another one using $detail.
- LightmappedTwoTexture, a brush shader that multiplies a texture on top of another one.
