Screen (Portal 2): Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (→Step 1) | ||
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| ==Step 1== | ==Step 1== | ||
| Make  | |||
| Make an entity (See [[Creating_a_brush_entity]] for help) with the texture "dev/monitor". Change the entity into the [[func_monitor]] class. Name the entity monitor1. | |||
| ==Step 2== | ==Step 2== | ||
Revision as of 18:33, 15 December 2011
Monitors are easy to make and they make the map more living.
Creating
Monitors are made by making a func_monitor and a point_camera.
Step 1
Make an entity (See Creating_a_brush_entity for help) with the texture "dev/monitor". Change the entity into the func_monitor class. Name the entity monitor1.
Step 2
Make a point_camera and set its name to monitor_camera.
Step 3
Go to the func_monitor’s properties and set camera name to: monitor_camera.
Step 4
Connect the camera and the monitor to a trigger and set the trigger’s output to:
Step 5
Compile and test the map.
