Template:I TFObject: Difference between revisions

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(Undocumented inputs)
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{{IO|AddHealth|Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.|param=integer}}
{{IO|AddHealth|Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.|param=integer}}
{{IO|RemoveHealth|Decrease health. Will kill if 0 health is reached.|param=integer}}
{{IO|RemoveHealth|Decrease health. Will kill if 0 health is reached.|param=integer}}
{{IO|SetSolidToPlayer|Set the object to be solid or non-solid to players. 0 - non-solid, 1 - solid.|param=bool}} {{Not in FGD}}
{{IO|SetTeam|Set the team the object is allied to. Does NOT change skin.|param=integer}}
{{IO|SetTeam|Set the team the object is allied to. Does NOT change skin.|param=integer}}
{{IO|skin|Set the skin the object uses. Useful in conjunction with SetTeam.|param=integer}}
{{IO|Skin|Set the skin the object uses. Useful in conjunction with SetTeam.|param=integer}}
{{IO|SetBuilder|Set the builder of the object to the activator.}}
{{IO|SetBuilder|Set the builder of the object to the activator.}}
{{IO|Show|Set the builder of the object to the activator.}}
{{IO|Hide|Makes the building invisible and disables it.}}
{{IO|Enable|Enable the object.}}
{{IO|Disable|Disable the object.}}
}}<noinclude>
}}<noinclude>
[[Category:Input Templates|TFObject]]
[[Category:Input Templates|TFObject]]
</noinclude>
</noinclude>

Revision as of 14:37, 25 June 2018

TFObject:
SetHealth <integer>
Set the current AND maximum health. Will cause CRASH if set to 0. If object is upgraded health will scale according to new value.
AddHealth <integer>
Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.
RemoveHealth <integer>
Decrease health. Will kill if 0 health is reached.
SetSolidToPlayer <boolean>
Set the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
SetTeam <integer>
Set the team the object is allied to. Does NOT change skin.
Skin <integer>
Set the skin the object uses. Useful in conjunction with SetTeam.
SetBuilder
Set the builder of the object to the activator.
Show
Set the builder of the object to the activator.
Hide
Makes the building invisible and disables it.
Enable
Enable the object.
Disable
Disable the object.