Template:I TFObject
TFObject:
SetHealth
<integer>
- Sets the current and maximum health. If the object is upgraded, the health will scale according to the new value.
Bug: Crashes if set to 0.
AddHealth
<integer>
- Increase the current health of the object. Does not surpass maximum health. Does not destroy the building if set at 0.
RemoveHealth
<integer>
- Decrease current health of the object. Destroys the object if the health hits 0.
SetSolidToPlayer
<boolean>
- Sets the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
Note: The builder of the building will always be solid to the object.
SetBuilder
- Sets the builder of the object to the !activator.
Show
- Makes the building visible and re-enables it.
Hide
- Makes the building invisible and disables it.
Bug: Does not hide the obj_dispenser screen. A workaround is to fire the
SetInactive
(orSetActive
) on the vgui_screen entity, although it will apply to all buildings.
Enable
- Enable the object.
Note: Using
Enable
after using theHide
input will enable the building and keep it invisible.Bug:
Enable
will reset the upgrade level on the object. Use theShow
input instead, which properly re-enables the object.
Disable
- Disable the object.