Template:I TFObject
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TFObject:
- SetHealth <integer>
- Sets the current and maximum health. If the object is upgraded, the health will scale according to the new value.
- Bug:Crashes if set to 0. [todo tested in?]
- AddHealth <integer>
- Increase the current health of the object. Does not surpass maximum health. Does not destroy the building if set at 0.
- RemoveHealth <integer>
- Decrease current health of the object. Destroys the object if the health hits 0.
- SetSolidToPlayer <boolean>
- Sets the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
- Note:The builder of the building will always be solid to the object.
- SetBuilder
- Sets the builder of the object to the !activator.
- Show
- Makes the building visible and re-enables it.
- Hide
- Makes the building invisible and disables it.
- Bug:Does not hide the obj_dispenser screen. A workaround is to fire the
SetInactive
(orSetActive
) on the vgui_screen entity, although it will apply to all buildings. [todo tested in?]
- Enable
- Enable the object.
- Note:Using
Enable
after using theHide
input will enable the building and keep it invisible. - Bug:
Enable
will reset the upgrade level on the object. Use theShow
input instead, which properly re-enables the object. [todo tested in?]
- Disable
- Disable the object.