Template:I TFObject

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TFObject:
SetHealth <integer>
Sets the current and maximum health. If the object is upgraded, the health will scale according to the new value.
Icon-Bug.pngBug:Crashes if set to 0.  [todo tested in?]
AddHealth <integer>
Increase the current health of the object. Does not surpass maximum health. Does not destroy the building if set at 0.
RemoveHealth <integer>
Decrease current health of the object. Destroys the object if the health hits 0.
SetSolidToPlayer <boolean>
Sets the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
Note.pngNote:The builder of the building will always be solid to the object.
SetTeam <integer>
Ses the team the object is allied to. Does not change skin.
Skin <integer>
Sets the skin the object uses. Useful in conjunction with SetTeam.
SetBuilder
Sets the builder of the object to the !activator.
Show
Makes the building visible and re-enables it.
Hide
Makes the building invisible and disables it.
Icon-Bug.pngBug:Does not hide the obj_dispenser screen. A workaround is to fire the SetInactive (or SetActive) on the vgui_screen entity, although it will apply to all buildings.  [todo tested in?]
Enable
Enable the object.
Note.pngNote:Using Enable after using the Hide input will enable the building and keep it invisible.
Icon-Bug.pngBug:Enable will reset the upgrade level on the object. Use the Show input instead, which properly re-enables the object.  [todo tested in?]
Disable
Disable the object.