Trigger autosave: Difference between revisions
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{{base brush|trigger_autosave}} | {{base brush|trigger_autosave}} It [[trigger]]s an auto-save when the player enters its volume. | ||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
{{sensor brush}} |
Revision as of 16:22, 28 July 2011
Template:Base brush It triggers an auto-save when the player enters its volume.
Keyvalues
- Master ([todo internal name (i)]) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Force New Level Unit ([todo internal name (i)]) <boolean>
- If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
- Dangerous Timer ([todo internal name (i)]) <float>
- The number of seconds the player must survive before this autosave takes effect.
- Minumum Hit Points ([todo internal name (i)]) <integer>
- Don't save dangerous when player has less than this many hitpoints.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities