Template:I Targetname: Difference between revisions
		
		
		
		
		
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| Stoopdapoop (talk | contribs) mNo edit summary |  (Added a warning about strings in function parameters) | ||
| Line 14: | Line 14: | ||
| ; {{l4d2 add|<code>RunScriptCode <[[string]]></code>}} | ; {{l4d2 add|<code>RunScriptCode <[[string]]></code>}} | ||
| : Execute a string of script source code. | : Execute a string of script source code. | ||
| : {{warning|Never try to pass string parameters to a script function with this input. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}} | |||
| ; <code>Use</code> {{Not in FGD}} | ; <code>Use</code> {{Not in FGD}} | ||
| : Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input. | : Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input. | ||
| : This input is not included in Valve's [[FGD]]s. | : This input is not included in Valve's [[FGD]]s. | ||
| }} | }} | ||
Revision as of 20:30, 1 June 2011
Targetname:
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format: <key> <value>
- Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1to- FireUser4
- Fire the OnUseroutputs; see User Inputs and Outputs.
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- Template:L4d2 add
- Execute a game script from disk.
- Template:L4d2 add
- Execute a string of script source code.
 Warning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor. Warning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
- Use!FGD
- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
- This input is not included in Valve's FGDs.