Entity spawn manager: Difference between revisions
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(Created page with '{{tf2 point|entity_spawn_manager}} ==Entity description== Manages a system of random spawn points. ==Keyvalues== {{KV Targetname}} {{KV|Entity count|integer|This is the total n…') |
Ninjaofsauce (talk | contribs) m (Added links to related entities.) |
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==Entity description== | ==Entity description== | ||
Manages a system of random spawn points. | Manages a system of random spawn points [[Entity_spawn_point]]. | ||
==Keyvalues== | ==Keyvalues== | ||
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{{KV|Entity count|integer|This is the total number of entities the manager will attempt to spawn at any given time.}} | {{KV|Entity count|integer|This is the total number of entities the manager will attempt to spawn at any given time.}} | ||
{{KV|Respawn time|float|How many seconds after pickup/destruction/removal a new entity should be spawned.}} | {{KV|Respawn time|float|How many seconds after pickup/destruction/removal a new entity should be spawned.}} | ||
{{KV|Drop to ground?|boolean|Should entities spawn on the ground beneath the entity_spawn_point or float at its location?}} | {{KV|Drop to ground?|boolean|Should entities spawn on the ground beneath the [[entity_spawn_point]] or float at its location?}} | ||
{{KV|Random rotation?|boolean|Should entities be rotated to random angles upon spawn?}} | {{KV|Random rotation?|boolean|Should entities be rotated to random angles upon spawn?}} | ||
Revision as of 03:23, 21 January 2021
entity_spawn_manager
is a point entity available in Team Fortress 2.
Entity description
Manages a system of random spawn points Entity_spawn_point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity count ([todo internal name (i)]) <integer>
- This is the total number of entities the manager will attempt to spawn at any given time.
- Respawn time ([todo internal name (i)]) <float>
- How many seconds after pickup/destruction/removal a new entity should be spawned.
- Drop to ground? ([todo internal name (i)]) <boolean>
- Should entities spawn on the ground beneath the entity_spawn_point or float at its location?
- Random rotation? ([todo internal name (i)]) <boolean>
- Should entities be rotated to random angles upon spawn?