Player weaponstrip: Difference between revisions
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Bug:This entity does NOT function properly in Portal. Use trigger_weapon_strip instead. [todo tested in ?]
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
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{{ | {{hl2 point|player_weaponstrip}} It strips the player of his/her weapons and/or suit. | ||
{{bug|This entity does NOT function properly in Portal. Use [[trigger_weapon_strip]] instead.}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{IO|Strip|Strip player's weapons}} | |||
{{IO|StripWeaponsAndSuit|Strip player's weapons and his suit | |||
{{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}} | |||
{{I Targetname}} | |||
{{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
Revision as of 07:48, 12 August 2011
Template:Hl2 point It strips the player of his/her weapons and/or suit.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and his suit
