Env portal laser: Difference between revisions
		
		
		
		
		
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 Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.
Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.
		
	
| m (Some corrections) | mNo edit summary | ||
| Line 11: | Line 11: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV PropDynamicBase}} | {{KV PropDynamicBase}} | ||
| {{KV|Start State|choices}} | {{KV|Start State|choices}} | ||
| {{KV|Auto Aim Enabled|boolean}} | {{KV|Auto Aim Enabled|boolean}} | ||
| {{KV|Scale Value|integer}} | {{KV|Scale Value|integer}} | ||
Revision as of 17:47, 4 May 2011
 
  env_portal_laser as seen in Hammer
 Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.
Note:There are two models that can be used. laser_emitter_center.mdl is the emitter pictured to the right, and laser_emitter.mdl is an emitter with the same base, but dropped a few units to line the laser up with redirectional cubes.Entity description
Laser Emitter. It emits a laser that can be used as a puzzle element or to destroy turrets.
Keyvalues
- Start State ([todo internal name (i)]) <choices>
Flags
Inputs
- TurnOn
- TurnOff
- Toggle
