Prop weighted cube: Difference between revisions

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[[File:P2 cubes pivot.jpg|thumb|right|150px|Weighted Pivot Cube]]
{{portal2 point|prop_weighted_cube}}
{{portal2 point|prop_weighted_cube}}


{{stub}}
{{more screenshots}}<!-- like, say, of a normal cube and an edgeless safety cube -->
{{more screenshots}}<!-- like, say, of a normal cube and an edgeless safety cube -->


[[File:P2 cubes pivot.jpg|thumb|right|300px|Weighted Pivot Cube]]
==Entity description==
The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects [[Thermal Discouragement Beam]]s. Not to be confused with [[prop_monster_box|the Frankenturrets]].
 
==Keyvalues==
{{KV BasePropPhysics}}
{{KV RenderFields}}
{{KV|Allow Funnelling|boolean}}
{{KV|Type of cube|choices}}
:* 0 : Normal
:* 1 : Companion
:* 2 : Redirection
:* 3 : Ball
:* 4 : Under
{{KV|New skins|integer}}
{{KV|Paint power|choices}}
:* 0 : Bouncy
:* 1 : Normal
:* 2 : Speedy
 
==Flags==
{{Fl BasePropPhysics}}
 
==Inputs==
{{I BasePropPhysics}}
{{I RenderFields}}


The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects [[Thermal Discouragement Beam]]s. Not to be confused with [[prop_monster_box|the franken boxes]].
==Outputs==
{{O BasePropPhysics}}
{{O RenderFields}}

Revision as of 02:17, 5 May 2011

Weighted Pivot Cube

Template:Portal2 point



Entity description

The various kinds of Weighted storage cubes, including the Weighted Pivot Cube (also known as Discouragement Redirection Cubes) that redirects Thermal Discouragement Beams. Not to be confused with the Frankenturrets.

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics

RenderFields:


Render Mode (rendermode) <byte choices>
Set a non-standard rendering mode on this entity.
Render Modes
  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest Obsolete
  • 5: Additive
  • 6: Removed, does nothing Obsolete
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.
Render Amount / Transparency (renderamt) <byte>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <color255>
Color tint.
Allow Funnelling ([todo internal name (i)]) <boolean>
Type of cube ([todo internal name (i)]) <choices>
  • 0 : Normal
  • 1 : Companion
  • 2 : Redirection
  • 3 : Ball
  • 4 : Under
New skins ([todo internal name (i)]) <integer>
Paint power ([todo internal name (i)]) <choices>
  • 0 : Bouncy
  • 1 : Normal
  • 2 : Speedy

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

Template:O RenderFields