Prop floor button: Difference between revisions
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(Created page with '{{portal2 point|prop_floor_button}} {{screenshot}} {{stub}} A normal round big floor button.') |
(Added entity data) |
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{{portal2 point|prop_floor_button}} | {{portal2 point|prop_floor_button}} | ||
{{screenshot}} | {{screenshot}} | ||
==Entity description== | |||
A normal round big floor button. | A normal round big floor button. | ||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|World model|studio|}} | |||
{{KV|Skin|integer|Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.}} | |||
==Inputs== | |||
{{I Targetname}} | |||
{{I Angles}} | |||
{{IO|PressIn|Presses the button}} | |||
{{IO|PressOut|Unpresses the button}} | |||
==Outputs== | |||
{{O Targetname}} | |||
{{IO|OnUnpressed|Fires when unpressed.}} |
Revision as of 16:44, 4 May 2011

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Entity description
A normal round big floor button.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- World model ([todo internal name (i)]) <model path>
- Skin ([todo internal name (i)]) <integer>
- Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
Inputs
- PressIn
- Presses the button
- PressOut
- Unpresses the button
Outputs
- OnUnpressed
- Fires when unpressed.