Prop floor ball button: Difference between revisions

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(Updated with data from the official portal2.fgd)
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{{Portal2 point|prop_floor_ball_button}}
{{Portal2 point|prop_floor_ball_button}}


==Entity Description==
==Entity description==
A receiver for an edgeless safety cube.
A floor button which is only activated by a prop_weighted_cube that is set to Cube Type {{=}} Sphere.


==KeyValues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV Angles}}
{{KV Studiomodel}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
; <code>PressIn</code>
{{I Parentname}}
: Presses the button.
{{IO|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}}
; <code>PressOut</code>
{{IO|PressOut|Unpress the button, sending it to the top position.}}
: Releases the button.


==Outputs==
==Outputs==
; <code>OnPressed</code>
{{O Targetname}}
: Fired when the button is pressed. {{activator|activator}}
{{IO|OnPressed|Called when the button has been pressed.}}
; <code>OnUnpressed</code>
{{IO|OnUnPressed|Called when the button has been unpressed.}}
: Fired when the button is released. {{activator|activator}}

Revision as of 02:14, 11 May 2011

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Template:Portal2 point

Entity description

A floor button which is only activated by a prop_weighted_cube that is set to Cube Type = Sphere.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
PressIn
Activate the button as if it was pressed, sending it to the bottom position.
PressOut
Unpress the button, sending it to the top position.

Outputs

OnPressed
Called when the button has been pressed.
OnUnPressed
Called when the button has been unpressed.