Discouragement Beam: Difference between revisions
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Thermal discouragement beams are a | '''Thermal discouragement beams''' or '''lasers''' are a puzzle element in [[Portal 2]]. Lasers emanate from emitters, and can be used to trigger sockets and destroy things, mainly [[turret (Portal 2)|turrets]]. They can be extended with [[Portal (Portal 2)|portals]], just like [[bridge (Portal 2)|bridges]], [[wall (Portal 2)|walls]], and [[Excursion Funnel|funnels]]. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact will kill the player. | ||
==Creation== | ==Creation== | ||
The two most important elements of any laser setup are [[env_portal_laser]] and [[prop_laser_catcher]], which create and "catch" the laser, respectively. Two optional elements are the [[prop_weighted_cube]] with CubeType set to 2 (redirection cube) and the [[prop_laser_relay]]. | The two most important elements of any laser setup are [[env_portal_laser]] and [[prop_laser_catcher]], which create and "catch" the laser, respectively. Two optional elements are the [[prop_weighted_cube]] with ''CubeType'' set to 2 (redirection cube) and the [[prop_laser_relay]]. | ||
[[Category:Portal 2 Level Design Tutorials]] | [[Category:Portal 2 Level Design Tutorials]] |
Revision as of 10:51, 28 April 2011
Thermal discouragement beams or lasers are a puzzle element in Portal 2. Lasers emanate from emitters, and can be used to trigger sockets and destroy things, mainly turrets. They can be extended with portals, just like bridges, walls, and funnels. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact will kill the player.
Creation
The two most important elements of any laser setup are env_portal_laser and prop_laser_catcher, which create and "catch" the laser, respectively. Two optional elements are the prop_weighted_cube with CubeType set to 2 (redirection cube) and the prop_laser_relay.