Hammer Hotkey Reference: Difference between revisions
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right mouse button">
right mouse button || Click any brush or displacement face to make that face’s normal the current painting axis.
Nicadeamas (talk | contribs) |
(Added template formatting to latter half of article.) |
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==Displacement Editing Tool, Select Mode== | ==Displacement Editing Tool, Select Mode== | ||
{| class=standard-table | {| class=standard-table | ||
|Ctrl || Hold Ctrl and click to select multiple faces. | |{{key|Ctrl|{{LMB}}}} || Hold Ctrl and click to select multiple faces. | ||
|- | |- | ||
|Shift || Hold Shift and click a face to select all faces on the brush. | |{{key|Shift}} || Hold Shift and click a face to select all faces on the brush. | ||
|- | |- | ||
|Shift | |{{key|Shift|Ctrl}} || Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. | ||
|} | |} | ||
==Displacement Editing Tool, Paint Geometry Mode== | ==Displacement Editing Tool, Paint Geometry Mode== | ||
{| class=standard-table | {| class=standard-table | ||
| | |{{LMB}} || Applies selected affect to the encompassed vertex/vertices on selected faces | ||
|- | |- | ||
| | |{{RMB}} || Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|Ctrl || Hold Ctrl and Left-Click to select multiple faces. | |{{key|Ctrl|{{LMB}}}} || Hold Ctrl and Left-Click to select multiple faces. | ||
|- | |- | ||
|Shift | |{{key|Shift|Ctrl|{{LMB}}}} || Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. | ||
|- | |- | ||
|Alt || hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. | |{{key|Alt|{{LMB}}}} || hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. | ||
|- | |- | ||
|Shift || hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. | |{{key|Shift}} || hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. | ||
|- | |- | ||
|Alt | {{key|Alt|{{RMB}}}} || Click any brush or displacement face to make that face’s normal the current painting axis. | ||
|} | |} | ||
==Displacement Editing Tool, Paint Alpha mode== | ==Displacement Editing Tool, Paint Alpha mode== | ||
{| class=standard-table | {| class=standard-table | ||
| | |{{LMB}} || Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
| | |{{RMB}} || Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected | ||
|- | |- | ||
|Ctrl || Hold Ctrl and click to select multiple faces. | |{{key|Ctrl|{{LMB}}}} || Hold Ctrl and click to select multiple faces. | ||
|- | |- | ||
|Shift | |{{key|Shift|Ctrl}} || Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. | ||
|} | |} | ||
==Overlay Tool== | ==Overlay Tool== | ||
{| class=standard-table | {| class=standard-table | ||
|Ctrl || hold Ctrl and click to select multiple overlays. | |{{key|Ctrl}} || hold Ctrl and click to select multiple overlays. | ||
|- | |- | ||
|Shift || * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. | |{{key|Shift}} || * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. | ||
|} | |} | ||
: * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc) | : * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc) | ||
| Line 324: | Line 324: | ||
==Clipper Tool== | ==Clipper Tool== | ||
{| class=standard-table | {| class=standard-table | ||
| | |{{LMB}}|| Click and drag left mouse to create a new clip plane. | ||
|- | |- | ||
|Shift || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | |{{key|Shift|{{LMB}}}} || Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. | ||
|- | |- | ||
|Enter || Perform clip | |{{key|Enter}} || Perform clip | ||
|- | |- | ||
|Ctrl || hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. | |{{key|Ctrl|{{LMB}}}} || hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. | ||
|- | |- | ||
|O || Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). | |{{key|O}} || Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). | ||
|- | |- | ||
|Shift | |{{key|Shift|X}} || Cycle through clip modes. | ||
|} | |} | ||
==Vertex Edit Tool== | ==Vertex Edit Tool== | ||
{| class=standard-table | {| class=standard-table | ||
| | |{{LMB}}|| select vertex/vertices or edges | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|{{LMB}}}} || add vertex/vertices or edges to selection | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|F}} || * Split face (vertex manipulation) | ||
|- | |- | ||
|Alt | |{{key|Alt|E}} || Open Vertex Scaling dialog. | ||
|- | |- | ||
|Enter || Close Vertex Scaling dialog and perform scale. | |{{key|Enter}} || Close Vertex Scaling dialog and perform scale. | ||
|- | |- | ||
|Shift | |{{key|Shift|V}} || Cycle vertex/edge display modes. | ||
|} | |} | ||
: * You must have two edges or vertices selected that are part of the same face. | : * You must have two edges or vertices selected that are part of the same face. | ||
| Line 355: | Line 355: | ||
==Miscellaneous== | ==Miscellaneous== | ||
{| class=standard-table | {| class=standard-table | ||
|Shift | |{{key|Shift|L}} || Toggle Texture lock. | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|M}} || Open Transform dialog. | ||
|- | |- | ||
|Alt | |{{key|Alt|P}} || Open Check for Problems dialog. | ||
|- | |- | ||
|Esc || * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. | |{{key|Esc}} || * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|Shift|G}} || Go to Brush Number dialog. | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|Shift|F}} || Open Find Entities dialog. | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|Shift|R}} || Open Replace Entities dialog. | ||
|- | |- | ||
|F1 || Help | |{{key|F1}} || Help | ||
|- | |- | ||
|Ctrl | |{{key|Ctrl|R}} || Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center | ||
|} | |} | ||
: * Does not work with the Magnify, Texture Application, or Overlay Tools | : * Does not work with the Magnify, Texture Application, or Overlay Tools | ||
Revision as of 00:55, 25 August 2011
Tools
| ⇧ Shift+S | Selection Tool |
| ⇧ Shift+G | Magnify Tool |
| ⇧ Shift+C | Camera Tool |
| ⇧ Shift+E | Entity Tool |
| ⇧ Shift+B | Block Tool |
| ⇧ Shift+A | Texture Application Tool |
| ⇧ Shift+T | Apply Current Texture (to selected brush\es) |
| ⇧ Shift+D | Decal Tool |
| ⇧ Shift+O | Overlay Tool |
| ⇧ Shift+X | Clipping Tool |
| ⇧ Shift+V | Vertex Edit Tool |
File Operations
| Ctrl+N | Create a new file. |
| Ctrl+O | Open an existing file. |
| Ctrl+S | Save the current file. |
| Alt+B | Export again. |
| F9 | Run/Compile Map. |
| Ctrl+⇧ Shift+S | Open Sound Browser. |
Undo/Redo
| Ctrl+Z | Undo. |
| Ctrl+Y | Redo. |
Clipboard/Copy & Paste
| Ctrl+C | Copy selected objects to clipboard (also Ctrl+Insert). |
| Ctrl+V | Paste objects from clipboard to cursor location (also Shift+Insert). |
| Ctrl+X | Cut selected objects to clipboard (also Shift+del). |
Grid
| [ | Decrease the size of the grid (also Alt+A). |
| ] | Increase the size of the grid (also Alt+S). |
| ⇧ Shift+R | Toggle viewport grid on/off. |
| ⇧ Shift+W | Toggle grid snapping on/off. |
| P | Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
| Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
| Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
Grouping
| Ctrl+G | Group selected objects. |
| Ctrl+U | * Ungroup selected groups. |
| Ctrl+R | Create prefab with selected objects. |
| Ctrl+W | Toggle Ignore Groups mode to bypass entity and group selection. |
| Ctrl+T | Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
| Ctrl+⇧ Shift+W | "Move to world", removes entity status from selected brushes |
- * this won't ungroup brushes tied to the same entity
Carving/Hollowing
| Ctrl+⇧ Shift+C | Carve selected objects. |
| Ctrl+H | Hollow selected objects. (This hot key is no longer supported. But you can find that option in the Tools menu.) |
Viewports
| Ctrl+A | Auto-size 4 views to center. |
| ⇧ Shift+Z | Maximize/restore active viewport. |
| Arrow keys | Pan the view |
| * Nudge the current selection in the current 2D or 3D viewport. | |
| ⇧ Shift+Arrow keys | * Clone the current selection and nudge it in the active 2D or 3D viewport. |
| Ctrl+I | Flip selected objects vertically. |
| Ctrl+L | Flip selected objects horizontally. |
| Ctrl+B | Snap selected objects to grid (based on selection bounding box). |
| Ctrl+⇧ Shift+B | Snap selected objects to grid (individually). |
| F2 | switch to 2D Top (x/y) view |
| F3 | switch to 2D Side (x/z) view |
| F4 | switch to 2D Front (y/z) view |
| F5 | switch to 3D textured view |
| ⇧ Shift+F5 | switch to 3D shaded textured view |
- * with "arrow key nudge" enabled in the "2d views" options menu
2D Views
3D View
- * with "arrow key nudge" disabled in the "2d views" options menu
Selection Tool
- * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
Camera Tool
Block Tool
(Point) Entity Tool
Texture Application Tool
Displacement Editing Tool, Select Mode
Displacement Editing Tool, Paint Geometry Mode
Alt+<span title="Displacement Editing Tool, Paint Alpha mode
Overlay Tool
| Ctrl | hold Ctrl and click to select multiple overlays. |
| ⇧ Shift | * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex. |
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipper Tool
Vertex Edit Tool
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
| ⇧ Shift+L | Toggle Texture lock. |
| Ctrl+M | Open Transform dialog. |
| Alt+P | Open Check for Problems dialog. |
| Esc | * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. |
| Ctrl+⇧ Shift+G | Go to Brush Number dialog. |
| Ctrl+⇧ Shift+F | Open Find Entities dialog. |
| Ctrl+⇧ Shift+R | Open Replace Entities dialog. |
| F1 | Help |
| Ctrl+R | Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center |
- * Does not work with the Magnify, Texture Application, or Overlay Tools
External links
Todo: consolidate list of shortcuts if there are any missing from VDC