Info zombie spawn: Difference between revisions
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* '''Population''' <code><[[string]]></code> | * '''Population''' <code><[[string]]></code> | ||
:A set of infected to spawn. See left4dead\scripts\population.txt for possible values. | :A set of infected to spawn. See left4dead\scripts\population.txt for possible values. | ||
* '''AttackOnSpawn''' <code><[[bool]]></code> | |||
:Forces the spawned zombie to attack instantly (has to be added with [[SmartEdit]] at the moment) | |||
* '''Parent''' <code><[[targetname]]></code> | |||
:The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. | |||
* '''Offer Spawned Tanks to PZs''' <code><[[bool]]></code> | |||
:Offer this tank to a Player on spawn? | |||
== Flags == | == Flags == | ||
* none | * none |
Revision as of 21:49, 21 March 2011
Template:L4d series point It is an entity used to spawn a zombie.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Population
<string>
- A set of infected to spawn. See left4dead\scripts\population.txt for possible values.
- AttackOnSpawn
<bool>
- Forces the spawned zombie to attack instantly (has to be added with SmartEdit at the moment)
- Parent
<targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Offer Spawned Tanks to PZs
<bool>
- Offer this tank to a Player on spawn?
Flags
- none
Inputs
- SpawnZombie
- Spawns a random infected.
- Startle the zombie (witches only).
Outputs
- OnSpawnNormal
- Fired when the spawner creates a normal infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnSpitter
- Fired when the spawner creates a Spitter.
- OnSpawnJockey
- Fired when the spawner creates a Jockey.
- OnSpawnCharger
- Fired when the spawner creates a Charger.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.
See also
- commentary_zombie_spawner - An alternative entity for spawning common, special, and boss infected
- Left 4 Dead Infected Populations