Weapon mp5navy: Difference between revisions

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{{wrongtitle|title=weapon_mp5navy}}
{{wrongtitle|title=weapon_mp5navy}}
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[[Image:Mp5.jpg|thumb|right|200px|HK MP5 Navy]]
== Entity description ==
== Entity description ==
[[Image:Mp5.jpg|thumb|right|200px|HK MP5 Navy]]
The '''{{wiki|HK MP5}} Navy''' (aka KM Sub-Machine Gun) is a submachinegun that uses [[ammo_9mm]] ammunition.
{{CSS}} The '''{{wiki|HK MP5}} Navy''' (aka KM Sub-Machine Gun) is a submachinegun that uses [[ammo_9mm]] ammunition.


{{BasicCSSweapon}}
{{BasicCSSweapon}}

Revision as of 08:53, 13 June 2011

Template:Wrongtitle Template:Css point

HK MP5 Navy

Entity description

The Wikipedia icon HK MP5 Navy (aka KM Sub-Machine Gun) is a submachinegun that uses ammo_9mm ammunition.

KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
Fires when a player picks this weapon up (!activator is the player.).
OnCacheInteraction  !FGD
When dropped, fires every tick on player touch (!activator is the player.).
OnNPCPickup  !FGD
Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.