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$zbrush: Difference between revisions

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Causes a [[mesh]] to be treated as completely smooth. More specifically, the surface [[normal]] for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.
{{This is a|name=$zbrush|QC command}} It causes a [[mesh]] to be treated as completely smooth. More specifically, the surface [[normal]] for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.


== Syntax ==
== Syntax ==


$zbrush
$zbrush
 
__NOTOC__
[[Category:QC Commands|zbrush]]__NOTOC__

Latest revision as of 17:59, 3 August 2025

$zbrush is a QC command available in all Source Source games. It causes a mesh to be treated as completely smooth. More specifically, the surface normal for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.

Syntax

$zbrush