Commentary dummy: Difference between revisions
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{{l4d series point|commentary_dummy}} It is a commentary dummy. {{clarify}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Dummy Model|studio}} | |||
{{KV|Eye Height|integer|Eye height relative to origin. Only necessary when staring at players}} | |||
{{KV|Starting Animation|string|The name of the starting animation that this dummy will play when it spawns.}} | |||
{{KV|Starting Weapons|string|The names of any weapons the dummy should have when it spawns. Separated by spaces, commas, or semicolons. Last specified weapon will be equipped}} | |||
}} | {{KV|Stare at players|boolean|Set to true if you want the dummy to attempt to stare at players all the time.}} | ||
{{KV|Head Yaw Pose Parameter|string|The name of the head yaw pose parameter. Only necessary when staring at players}} | |||
{{KV|Head Pitch Pose Parameter|string|The name of the head yaw pose parameter. Only necessary when staring at players}} | |||
{{KV Angles}} | |||
}} | {{KV Targetname}} | ||
}} | |||
}} | |||
}} | |||
}} | |||
}} | |||
== Inputs == | == Inputs == | ||
{{IO|SetAnimation|Force the dummy to play an animation. The parameter should be the name of the animation.|param=string}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 03:12, 12 August 2011
Template:L4d series point It is a commentary dummy. [Clarify]
Keyvalues
- Dummy Model ([todo internal name (i)]) <model path>
- Eye Height ([todo internal name (i)]) <integer>
- Eye height relative to origin. Only necessary when staring at players
- Starting Animation ([todo internal name (i)]) <string>
- The name of the starting animation that this dummy will play when it spawns.
- Starting Weapons ([todo internal name (i)]) <string>
- The names of any weapons the dummy should have when it spawns. Separated by spaces, commas, or semicolons. Last specified weapon will be equipped
- Stare at players ([todo internal name (i)]) <boolean>
- Set to true if you want the dummy to attempt to stare at players all the time.
- Head Yaw Pose Parameter ([todo internal name (i)]) <string>
- The name of the head yaw pose parameter. Only necessary when staring at players
- Head Pitch Pose Parameter ([todo internal name (i)]) <string>
- The name of the head yaw pose parameter. Only necessary when staring at players
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetAnimation <string >
- Force the dummy to play an animation. The parameter should be the name of the animation.