Talk:Hint brush: Difference between revisions

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m (Removed my finished discussion. (Problem was just a mistake.))
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the capital letters in the name look weird. it's not an anagram, is it? =/ --[[User:Mungo|Mungo]]
The capital letters in the name look weird. it's not an anagram, is it? =/ --[[User:Mungo|Mungo]]
:I didnt do it :) --[[User:Zombie@computer|Zombie@computer]]
:I didnt do it :) --[[User:Zombie@computer|Zombie@computer]]
::I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead:
::I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead:
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== Hints not always working? ==
== Hints not always working? ==
I've tried to get Hint brushes to cut VIS leaves in various ways now, without results. The compiler just ignores them. Maybe it only ''hints'' at ways to cut leaves in ''ambiguous'' situations, and if you ''really'' want them cut that way, there are more decisive tool brushes for that. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 21:16, 16 February 2011 (UTC)
I've tried to get Hint brushes to cut VIS leaves in various ways now, without results. The compiler just ignores them. Maybe it only ''hints'' at ways to cut leaves in ''ambiguous'' situations, and if you ''really'' want them cut that way, there are more decisive tool brushes for that. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 21:16, 16 February 2011 (UTC)
...or maybe I've confused visleaves with polygons, because I have assumed that these were going to be cut the same way as well, but while ''[[mat_wireframe]] 3'' looks okay, ''mat_wireframe 1/2'' looks horrible. If I make a [[func_detail]], and surround it with an invisible tool texture ''and'' a hint texture, that ''still'' won't restrict polygons from cutting up my levels.
--[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 00:35, 17 February 2011 (UTC)
::Aren't the choppy lines viewed using ''mat_wireframe [1 | 2]'' just the engine's way to set the collision models for the brush? I don't think it contributes to optimization or visibility, but I'm not 100% sure on that. --[[User:Mattshu|Mattshu]] 00:41, 17 February 2011 (UTC)
:::Worldbrushes don't have collision models. Only physics objects have that (I've just read). You might be thinking of ''[[vcollide_wireframe]] 0/1''. What I'm talking about is polygons from detailed brushwork running all over my map, unrestrained by the neatly ordered visleaves. Maybe it's because they come from one half units, I don't know. I'll upload a pic to show you. ... No, I can't seem to upload that picture for some reason. =S --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 01:06, 17 February 2011 (UTC)
:::''Edit:'' Never mind. I only needed a [[func_brush]] and a ''Block LOS'' to get what I wanted. I was probably tricked by the wireframe running ''underneath'' my [[func_detail]]. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 01:18, 17 February 2011 (UTC)

Revision as of 00:16, 17 February 2011

The capital letters in the name look weird. it's not an anagram, is it? =/ --Mungo

I didnt do it :) --Zombie@computer
I'm thinking of changing this title to "Hint brushes", and possibly put this text on this "Hints" page instead:
"For hint brushes, used to control visibility in a map, go here.
For hint nodes, used to give AI contextual pointers, go here."
Any objections? --Andreasen 06:36, 5 Apr 2006 (PDT)

it was named such because thats what the texture looks like: HINTts2do 14:29, 5 Apr 2006 (PDT)

That sounds more like an explanation, so I'm not counting that as an objection. (For instance, area portals isn't called "AREA PORTALS" just because is says so on the texture.) Moving page... --Andreasen 05:16, 20 Apr 2006 (PDT)

I think this needs a screenshot or two of Metastasis 1, to show what hint brushes can do - it's mainly an outdoors map, but effectively an indoors one from a player's visibility point of view. All thanks to a giant hint brush which slices the world in half... —Cargo Cult (info, talk) 12:17, 23 May 2006 (PDT)

Hints not always working?

I've tried to get Hint brushes to cut VIS leaves in various ways now, without results. The compiler just ignores them. Maybe it only hints at ways to cut leaves in ambiguous situations, and if you really want them cut that way, there are more decisive tool brushes for that. --MossyBucket (formerly Andreasen) 21:16, 16 February 2011 (UTC)