AIN: Difference between revisions

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{{stub}} [[Category:Glossary]][[Category:Level Design]][[Category:AI]]
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An AIN file is a nodegraph for Source engine games. It stores information relating to [[info_node]]s and their proximity and visibility for use by the AI for movement around a map. AIN files are automatically generated by the game. If there is no existing AIN file specific to that map, or if it was generated for an older version of that map, the AIN file ( <MAP_NAME>.ain ) is generated by the game. The message "Node graph out of date. Rebuilding..." is printed to the screen when a build or rebuild is occurring.
An AIN file is a nodegraph for Source engine games. It stores information relating to [[info_node]]s and their proximity and visibility for use by the AI for movement around a map. AIN files are automatically generated by the game. If there is no existing AIN file specific to that map, or if it was generated for an older version of that map, the AIN file ( <MAP_NAME>.ain ) is generated by the game. The message "Node graph out of date. Rebuilding..." is printed to the screen when a build or rebuild is occurring.


The graph files are stored in the ..\<game>\maps\graphs directory.
The graph files are stored in the ..\<game>\maps\graphs directory.
[[Category:Glossary]]
[[Category:Level Design]]
[[Category:AI]]
[[Category:File formats]]

Revision as of 03:16, 7 July 2011

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An AIN file is a nodegraph for Source engine games. It stores information relating to info_nodes and their proximity and visibility for use by the AI for movement around a map. AIN files are automatically generated by the game. If there is no existing AIN file specific to that map, or if it was generated for an older version of that map, the AIN file ( <MAP_NAME>.ain ) is generated by the game. The message "Node graph out of date. Rebuilding..." is printed to the screen when a build or rebuild is occurring.

The graph files are stored in the ..\<game>\maps\graphs directory.