Mat wireframe: Difference between revisions
Jump to navigation
Jump to search
MossyBucket (talk | contribs) mNo edit summary |
MossyBucket (talk | contribs) m (Oops.) |
||
Line 7: | Line 7: | ||
Model polygons are always outlined in cyan. | Model polygons are always outlined in cyan. | ||
;mat_wireframe 0:Do not display any wireframes. | ;mat_wireframe 0:Do not display any wireframes. | ||
;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting outlines hidden polygons as well.) | ;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting outlines hidden polygons as well.) | ||
;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). | ;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). |
Revision as of 14:21, 31 January 2011

Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.
A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.
It has four settings (0-3).
Model polygons are always outlined in cyan.
- mat_wireframe 0
- Do not display any wireframes.
- mat_wireframe 1
- Outlines all rendered world brush polygons (in pink). (This setting outlines hidden polygons as well.)
- mat_wireframe 2
- Outlines all visible world brush polygons (in green).
- mat_wireframe 3
- Outlines all rendered visleafs (in pink).
This variable is a cheat.