Mat wireframe: Difference between revisions

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;mat_wireframe 0:Do not display any wireframes.<br>
;mat_wireframe 0:Do not display any wireframes.<br>
;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting displays hidden polygons as well.)
;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting outlines hidden polygons as well.)
;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green).
;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green).
;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink).
;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink).

Revision as of 13:28, 31 January 2011

Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.

A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.

It has four settings (0-3).

Model polygons are always outlined in cyan.

mat_wireframe 0
Do not display any wireframes.
mat_wireframe 1
Outlines all rendered world brush polygons (in pink). (This setting outlines hidden polygons as well.)
mat_wireframe 2
Outlines all visible world brush polygons (in green).
mat_wireframe 3
Outlines all rendered visleafs (in pink).

This variable is a cheat.


See also