Mat wireframe: Difference between revisions
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;mat_wireframe 0:Do not display any wireframes.<br> | ;mat_wireframe 0:Do not display any wireframes.<br> | ||
;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting | ;mat_wireframe 1:Outlines all rendered [[world brush]] polygons (in pink). (This setting outlines hidden polygons as well.) | ||
;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). | ;mat_wireframe 2:Outlines all visible [[world brush]] polygons (in green). | ||
;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink). | ;mat_wireframe 3:Outlines all rendered [[visleafs]] (in pink). |
Revision as of 13:28, 31 January 2011

Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.
A console variable that (when active) renders a wireframe that shows how much of the game world is being rendered, and how.
It has four settings (0-3).
Model polygons are always outlined in cyan.
- mat_wireframe 0
- Do not display any wireframes.
- mat_wireframe 1
- Outlines all rendered world brush polygons (in pink). (This setting outlines hidden polygons as well.)
- mat_wireframe 2
- Outlines all visible world brush polygons (in green).
- mat_wireframe 3
- Outlines all rendered visleafs (in pink).
This variable is a cheat.