Phys motor: Difference between revisions
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{{ | {{base point|phys_motor}} It tries to spin a target entity at a particular speed. | ||
== | == Keyvalues == | ||
{{KV|Rotation Speed|string|Angular speed (units are degress/second)}} | |||
{{KV|Spin up time|string|spin up time in seconds (also affects the rate at which speed changes happen)}} | |||
{{KV|System Interia Scale|float|Make this larger if the object being driven is constrained to a set of heavier objects.}} | |||
{{KV|Rotation Axis|vecline}} | |||
{{KV|Attached Object|target_destination|Object to apply the force to}} | |||
{{KV Targetname}} | |||
== Flags == | |||
* 1 : Start On | |||
* 2 : No world collision | |||
: Disable world collisions on hinges | |||
* 4 : Hinge Object | |||
: Motor also acts as a hinge constraining the object to this axis | |||
==Flags== | |||
*1 : Start On | |||
*2 : No world collision | |||
:Disable world collisions on hinges | |||
*4 : Hinge Object | |||
:Motor also acts as a hinge constraining the object to this axis | |||
*8 : Orient Locally | *8 : Orient Locally | ||
:Maintain local relationship with the attached object ([[FGD]] comment: "NOT WORKING YET") | : Maintain local relationship with the attached object ([[FGD]] comment: "NOT WORKING YET") | ||
==Inputs== | == Inputs == | ||
{{IO|SetSpeed|Sets target speed|param=float}} | |||
{{IO|TurnOn|Turns motor on}} | |||
{{IO|TurnOff|Turns motor off}} | |||
{{I Targetname}} | |||
==Outputs== | == Outputs == | ||
{{O Targetname}} |
Revision as of 15:13, 27 July 2011
Template:Base point It tries to spin a target entity at a particular speed.
Keyvalues
- Spin up time ([todo internal name (i)]) <string>
- spin up time in seconds (also affects the rate at which speed changes happen)
- System Interia Scale ([todo internal name (i)]) <float>
- Make this larger if the object being driven is constrained to a set of heavier objects.
- Attached Object ([todo internal name (i)]) <targetname>
- Object to apply the force to
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Start On
- 2 : No world collision
- Disable world collisions on hinges
- 4 : Hinge Object
- Motor also acts as a hinge constraining the object to this axis
- 8 : Orient Locally
- Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")
Inputs
- SetSpeed <float >
- Sets target speed
- TurnOn
- Turns motor on
- TurnOff
- Turns motor off