Tf logic arena: Difference between revisions
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{{wrongtitle|title=tf_logic_arena}} | {{wrongtitle|title=tf_logic_arena}} | ||
{{Tf2 point}} | |||
{{stub}} | {{stub}} | ||
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== Inputs == | == Inputs == | ||
* {{I Targetname}} | * {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
* {{O Targetname}} | * {{O Targetname}} | ||
* '''OnArenaRoundStart''' | * '''OnArenaRoundStart''' | ||
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: Sent when control point unlocks. | : Sent when control point unlocks. | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 19:16, 19 December 2010
Template:Wrongtitle
{{{1}}}
is a point entity available in Team Fortress 2.
Entity description
This entity is how arena mode is activated. Among the things it causes:
- No respawn or class changing during round
- Instant spawn before round
- First blood crit buff
- Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
- Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
- Thing on HUD that shows the number of people left on each side instead of timer
- Letting dead players spectate either side.
- Instead of choosing "Red" or "Blu", players simply have "Fight!"
- Requires exact team balance
And so on.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- CapEnableDelay
- <integer>
Inputs
Outputs
- OnArenaRoundStart
- Sent when round begins.
- OnCapEnabled
- Sent when control point unlocks.