Tf logic medieval: Difference between revisions

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(Created page with '{{wrongtitle|title=tf_logic_medieval}} {{stub}} == Entity description == This entity activates medieval mode when placed. == Keyvalues == * {{KV Targetname}} == Inputs == *…')
 
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== Entity description ==
== Entity description ==


This entity activates medieval mode when placed.
This entity activates [[TF2/Medieval|medieval mode]] when placed.


== Keyvalues ==
== Keyvalues ==

Revision as of 18:01, 19 December 2010

Template:Wrongtitle

Stub

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Entity description

This entity activates medieval mode when placed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs

Availability

This point-based entity is exclusive to Team Fortress 2.