Tf logic medieval: Difference between revisions
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(Created page with '{{wrongtitle|title=tf_logic_medieval}} {{stub}} == Entity description == This entity activates medieval mode when placed. == Keyvalues == * {{KV Targetname}} == Inputs == *…') |
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== Entity description == | == Entity description == | ||
This entity activates medieval mode when placed. | This entity activates [[TF2/Medieval|medieval mode]] when placed. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:01, 19 December 2010
Entity description
This entity activates medieval mode when placed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
Availability
This point-based entity is exclusive to Team Fortress 2.