Half-Life 2: Lost Coast: Difference between revisions

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==Introduction==
==Introduction==
Originally planned as a section of the [[Highway 17]] chapter of [[Half-Life 2]], Lost Coast is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the [[Source Engine]]. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.
Originally planned as a section of the [[Highway 17]] chapter of [[Half-Life 2]], Lost Coast is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the [[Source Engine]]. It also features a new commentary system with comments from [[User:Gabe Newell|Gabe Newell]] and [[User:Robin Walker|Robin Walker]] for example. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.


==Architecture==
==Architecture==

Revision as of 03:56, 30 October 2005

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Introduction

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Gabe Newell and Robin Walker for example. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

Cliffs
Cliffs
Bay


Coast
Coast


St. Olga
St. Olga
St. Olga
St. Olga


St. Olga
St. Olga
St. Olga