Game ragdoll manager: Difference between revisions

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==Entity Description==
==Entity Description==
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{{map_properties}}
{{map_properties}}


* See also [[Physics and Ragdolls]] and [[Prop Types Overview]].
== See also ==
* [[Physics and Ragdolls]]
* [[Prop Types Overview]].


==Keyvalues==
== Keyvalues ==
{{KV|Max Ragdoll Count|integer|Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).}}
{{KV|Max Ragdoll Count DX8|integer|Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the 'Max Ragdoll Count' value.}}
{{KV|Save Important Ragdolls|boolean|Should the ragdoll manager make sure ally ragdolls aren't deleted?}}
{{KV Targetname}}


* {{KV Targetname}}
== Inputs ==
{{IO|SetMaxRagdollCount|Set the Max Ragdoll Count.|param=integer}}
{{IO|SetMaxRagdollCountDX8|Set the Max Ragdoll Count on DX8 hardware.|param=integer}}
{{I Targetname}}


* '''MaxRagdollCount'''
== Outputs ==
: <integer> Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade).
{{O Targetname}}
: Set to -1 if you want to use the default value (g_ragdoll_maxcount).
 
* '''{{EP1 add|SaveImportant}}'''
: {{boolean}} If set, the ragdoll manager will not clean up ally ragdolls
 
==Inputs==
 
* {{I Targetname}}
 
* '''SetMaxRagdollCount <integer>'''
: Set the Max Ragdoll Count.
 
==Outputs==
 
* {{O Targetname}}

Revision as of 20:47, 7 June 2011

Template:Base point

Entity Description

An entity to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.

Template:Map properties

See also

Keyvalues

Max Ragdoll Count ([todo internal name (i)]) <integer>
Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Max Ragdoll Count DX8 ([todo internal name (i)]) <integer>
Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the 'Max Ragdoll Count' value.
Save Important Ragdolls ([todo internal name (i)]) <boolean>
Should the ragdoll manager make sure ally ragdolls aren't deleted?
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetMaxRagdollCount <integerRedirectInput/integer>
Set the Max Ragdoll Count.
SetMaxRagdollCountDX8 <integerRedirectInput/integer>
Set the Max Ragdoll Count on DX8 hardware.


Outputs