Ambient music: Difference between revisions
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== | |||
{{l4d2 point|ambient_music}} | |||
== Entity description == | |||
[[File:ambient_generic.png|left|link=]] | |||
}} | It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]]. | ||
==Inputs== | {{clr}} | ||
== Keyvalues == | |||
{{KV|Sound Name|sound|Name of the GameSound entry to play. }} | |||
{{KV Targetname}} | |||
== Inputs == | |||
{{IO|PlaySound|Starts the sound.}} | |||
{{IO|StopSound|Stops the sound if it is playing.}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | |||
==Outputs== | |||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 23:38, 10 June 2011
Entity description

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound if it is playing.