Func viscluster: Difference between revisions
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Note:This entity does not change the location of or number of leaves in a map. See Visibility optimization for how to do this.
Warning:The brush should not cross the surface of a water material. If it really does need to be used over water, bring the brush level with the surface of the water on one side, and then create a second, separate func_viscluster on the other side. Never allow a func_viscluster brush to cross a water plane, or very strange things happen.
Bug:A viscluster will appear to be merging leaves inside its volume together in Hammer's visleaf preview (Map > Load Portal File). This is not actually happening! [todo tested in ?]
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{{Base brush ep2|func_viscluster|internal=true}} It allows you to manually tell [[VVIS]] that the [[visleaf|leaves]] inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>. | {{Base brush ep2|func_viscluster|internal=true}} It allows you to manually tell [[VVIS]] that the [[visleaf|leaves]] inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>. | ||
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{{note|This entity does '''not''' change the location of or number of leaves in a map. See [[Visibility optimization]] for how to do this.}} | {{note|This entity does '''not''' change the location of or number of leaves in a map. See [[Visibility optimization]] for how to do this.}} |
Revision as of 09:15, 6 March 2011
Template:Base brush ep2 It allows you to manually tell VVIS that the leaves inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. It should be textured with tools\toolstrigger
.


