Env entity igniter: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
An [[entity]] that catches a | An [[entity]] that catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
==Availability== | ==Availability== |
Revision as of 03:59, 29 September 2010

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Entity Description
An entity that catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.
Availability
Template:In game Template:Game-base In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- target
- <target_destination> Name of the entity to catch on fire.
- lifetime
- <float> Duration of flames.
Inputs
- Ignite
- Ignite the target entity.