Asw trigger fall: Difference between revisions

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m (Cleanup.)
(cleanup)
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{{cleanup}}{{as brush|asw_trigger_fall}} It kills any NPC's touching this trigger
{{stub}}
{{as brush|asw_trigger_fall}}


== Recommendations ==
==Entity description==
This Entity kills any NPC's touching this trigger
 
'''Recommendations''':
* Select who you want to die that touches this trigger with the flags. '''ex. Players shall die here if i have the only Marines flag checked'''
* Select who you want to die that touches this trigger with the flags. '''ex. Players shall die here if i have the only Marines flag checked'''


== Keyvalues ==
== Keyvalues ==
; <code>Start Disabled</code>
{{KV Targetname}}
: Should the trigger start disabled?
 
; <code>Filter Name</code>
{{KV|Start Disabled||Should the trigger start disabled?}}
: Name of the filter defining what type of entities can activate this trigger. '''Mostly unecessary in Alien Swarm.'''
 
{{KV|Filter Name||Name of the filter defining what type of entities can activate this trigger. '''Mostly unecessary in Alien Swarm.'''}}
== Flags ==
== Flags ==
* Marines And Aliens
* Marines And Aliens
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* Only NPCs in Vehicles (respects player ally flag)
* Only NPCs in Vehicles (respects player ally flag)
* Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)
* Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)
== Outputs ==
{{todo| add and explain Outputs}}


== Inputs ==
== Inputs ==
{{todo| add and explain Inputs}}
{{I Targetname}}
 
== Outputs ==
{{O Targetname}}

Revision as of 12:29, 17 February 2012

Stub

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Template:As brush

Entity description

This Entity kills any NPC's touching this trigger

Recommendations:

  • Select who you want to die that touches this trigger with the flags. ex. Players shall die here if i have the only Marines flag checked

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Start Disabled ([todo internal name (i)])
Should the trigger start disabled?


Filter Name ([todo internal name (i)])
Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.

Flags

  • Marines And Aliens
  • Pushables
  • Physics Objects
  • Only Marines
  • Everything(not including physics debris)
  • Physics debris
  • Only NPCs in Vehicles (respects player ally flag)
  • Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)

Inputs

Outputs