Asw pickup ammo bag: Difference between revisions

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(Replaced content with '{{as point|asw_pickup_ammo_bag}} It is used to spawn a box of ammo. == Keyvalues == {{KV ASWPickup}} == Flags == {{Fl ASWPickup}} == Inputs == {{I ASWPickup}} == Outpu…')
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{{as point|asw_pickup_ammo_bag}} It is used to spawn a box of ammo.
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{{as point|asw_pickup_ammo_bag}}
 
==Entity description==
This Entity is used to spawn a box of ammo.


== Keyvalues ==
== Keyvalues ==
{{KV ASWPickup}}
{{KV ASWPickup}}


== Flags ==
== Flags ==
{{Fl ASWPickup}}
{{Fl ASWPickup}}


== Inputs ==
== Inputs ==
{{I ASWPickup}}
{{I ASWPickup}}


== Outputs ==
== Outputs ==
{{O ASWPickup}}
{{O ASWPickup}}

Revision as of 12:07, 17 February 2012

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Template:As point

Entity description

This Entity is used to spawn a box of ammo.

Keyvalues

Stay in air on startup (FreezePickup) <boolean>
If set, this pickup won't fall to the ground when the map starts.


Flags

Item:
;Start Constrained : [1]
Keeps the model from moving.

Inputs

Outputs

Item:

OnPlayerTouch
Fires when the player touches this object.
OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
  • Player touch (whether or not player actually acquires the item)
  • Picked up by +USE