Point broadcastclientcommand: Difference between revisions
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ThaiGrocer (talk | contribs) (Created page with '{{l4d2 point|point_broadcastclientcommand}} {{stub}} == Entity description == An entity that issues commands to each valid client's console, as if it was typed in by that player…') |
ThaiGrocer (talk | contribs) m (→See also) |
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== See also == | == See also == | ||
[[point_clientcommand]] | * [[point_clientcommand]] | ||
[[point_servercommand]] | * [[point_servercommand]] | ||
== External links == | == External links == |
Revision as of 07:10, 24 July 2010
Entity description
An entity that issues commands to each valid client's console, as if it was typed in by that player locally. This was used in L4D2 Campaign Hard Rain to change the client fog during a heavy part of a rain storm.
Todo: Clarify and be more accurate about usage in official maps.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Command
<string>
- Command to execute.