Func precipitation blocker: Difference between revisions

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(Created page with '{{l4d brush|func_precipitation_blocker}}<br> {{l4d2 brush|func_precipitation_blocker}} {{stub}} == Entity description == A brush entity that prevents rain and snow inside its vo…')
 
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{{l4d brush|func_precipitation_blocker}}<br>
{{l4d series brush|func_precipitation_blocker}} It is a brush entity that prevents rain and snow inside its volume.
{{l4d2 brush|func_precipitation_blocker}}
{{stub}}
{{stub}}
== Entity description ==
A brush entity that prevents rain and snow inside its volume.


== Keyvalues ==
== Keyvalues ==

Revision as of 18:44, 6 March 2011

Template:L4d series brush It is a brush entity that prevents rain and snow inside its volume.

Stub

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

See also

External links