Env player blocker: Difference between revisions
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ThaiGrocer (talk | contribs) (Created page with '{{l4d2 point|env_player_blocker}} {{stub}} == Entity description == An entity which blocks any PC/NPC from entering of the specified type. == Keyvalues == * {{KV Targetname}} *…') |
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{{l4d2 point|env_player_blocker}} | {{l4d2 point|env_player_blocker}} It blocks any PC/NPC from entering of the specified type. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Mins|vector}} | |||
{{KV|Maxs|vector}} | |||
{{KV|Initial State|choices|Initial state of the blocker}} | |||
}} | :* 0 : Disabled | ||
:* 1 : Enabled | |||
{{KV|Blocks|choices|What should be blocked}} | |||
}} | :* 0 : Everyone | ||
* {{ | :* 1 : Survivors | ||
:* 2 : Player Infected | |||
}} | :* 3 : All Special Infected (Player and AI) | ||
* {{ | {{KV Targetname}} | ||
}} | |||
== Inputs == | == Inputs == | ||
{{IO|Enable|Enables the Blocker}} | |||
{{IO|Disable|Disables the Blocker}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 03:44, 12 August 2011
Template:L4d2 point It blocks any PC/NPC from entering of the specified type.
Keyvalues
- Initial State ([todo internal name (i)]) <choices>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks ([todo internal name (i)]) <choices>
- What should be blocked
- 0 : Everyone
- 1 : Survivors
- 2 : Player Infected
- 3 : All Special Infected (Player and AI)
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker