Prop minigun: Difference between revisions
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{{DISPLAYTITLE:prop_minigun}} | {{DISPLAYTITLE:prop_minigun}} | ||
{{l4d point|prop_minigun}} | {{l4d series point|prop_minigun}} | ||
== Entity description == | == Entity description == |
Revision as of 17:01, 25 July 2010
Entity description
A mounted gun players can +USE. The entity is available in both Left 4 Dead and Left 4 Dead 2.
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- solid
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
Flags
Inputs
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.