Talk:Func instance: Difference between revisions
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Removed L4D2 template because it works fine in other games (as it is processed and removed by the compile tools) --[[User:Omnicoder|Omnicoder]] 23:51, 22 May 2010 (UTC) | Removed L4D2 template because it works fine in other games (as it is processed and removed by the compile tools) --[[User:Omnicoder|Omnicoder]] 23:51, 22 May 2010 (UTC) | ||
:Thanks, Omni. I'll change it to all Source games. --[[User:ThaiGrocer|ThaiGrocer]] 00:26, 23 May 2010 (UTC) | :Thanks, Omni. I'll change it to all Source games. --[[User:ThaiGrocer|ThaiGrocer]] 00:26, 23 May 2010 (UTC) | ||
=== Alien Swarm - Rotation bug for embedded func_ in func_instance === | |||
Started using this with Alien Swarm and noticed some weird behaviour. | |||
---- | |||
1. Create an instance-vmf with a [[func_wall]] entity at the origin (0,0,0) and an arbitrary size (e.g. 128,16,8) | |||
2. Create a parent-vmf and import the instance-vmf via [[func_instance]] | |||
3. Rotate the func_instance by 90 degrees, so that the new apparent size is (16,128,8) | |||
4. Compile the map | |||
5. You'll notice that func_wall inside the func_instance will have its "original" rotation with apparent size (128,16,8) instead of (16,128,8). | |||
---- | |||
Changing func_wall to [[func_illusionary]] will lead to the same result after compiling. | |||
However, if using [[func_brush]], it'll be rotated correctly BUT you can see lighting artifacts which suggests, | |||
that it has been rotated before lighting (which is correct) but the light-map applied is NOT ROTATED, | |||
leading to shadows on the resulting func_brush which shouldn't be there. | |||
Any ideas, am I using it wrong or is it bugged? --[[User:Esdeekay|Esdeekay]] 16:16, 28 July 2010 (UTC) |
Revision as of 09:16, 28 July 2010
Removed L4D2 template because it works fine in other games (as it is processed and removed by the compile tools) --Omnicoder 23:51, 22 May 2010 (UTC)
- Thanks, Omni. I'll change it to all Source games. --ThaiGrocer 00:26, 23 May 2010 (UTC)
Alien Swarm - Rotation bug for embedded func_ in func_instance
Started using this with Alien Swarm and noticed some weird behaviour.
1. Create an instance-vmf with a func_wall entity at the origin (0,0,0) and an arbitrary size (e.g. 128,16,8)
2. Create a parent-vmf and import the instance-vmf via func_instance
3. Rotate the func_instance by 90 degrees, so that the new apparent size is (16,128,8)
4. Compile the map
5. You'll notice that func_wall inside the func_instance will have its "original" rotation with apparent size (128,16,8) instead of (16,128,8).
Changing func_wall to func_illusionary will lead to the same result after compiling.
However, if using func_brush, it'll be rotated correctly BUT you can see lighting artifacts which suggests,
that it has been rotated before lighting (which is correct) but the light-map applied is NOT ROTATED,
leading to shadows on the resulting func_brush which shouldn't be there.
Any ideas, am I using it wrong or is it bugged? --Esdeekay 16:16, 28 July 2010 (UTC)