Talk:L4D2 Level Design/VMF Instances: Difference between revisions
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(All hammer compatability) |
MossyBucket (talk | contribs) (func_instance does *not* work in Episode 1 - not in-game.) |
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Am i right in thinking that this is now on all Hammer Editors becuase it's on my standard source one... Also, what are manifests? [[User:MLSTRM|MLSTRM]] 09:29, 3 May 2010 (UTC) | Am i right in thinking that this is now on all Hammer Editors becuase it's on my standard source one... Also, what are manifests? [[User:MLSTRM|MLSTRM]] 09:29, 3 May 2010 (UTC) | ||
:While the entity [[func_instance]] and [[func_instance_parms]] looks like they work in Hammer (allowing you to "import" one map into another), the game (in my case being [[Half-Life 2: Episode 1]]) does not recognize this entity, giving the console message: | |||
:<code>Attempted to create unknown entity type func_instance!</code> | |||
:<code>Can't init func_instance</code> | |||
:This is very sad, because while we non-L4D2 editors still have [[prefab|prefabs]] and [[visgroup|visgroups]], instances ''would'' be useful on ''all'' Source platforms, in case you for example want to edit multiple windows at once, even across maps. | |||
:In any case, I hope that Valve will either introduce this to all Source games, or remove any non-working entities from our entity lists. | |||
:--[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 20:01, 12 February 2011 (UTC) |
Latest revision as of 13:01, 12 February 2011
Am i right in thinking that this is now on all Hammer Editors becuase it's on my standard source one... Also, what are manifests? MLSTRM 09:29, 3 May 2010 (UTC)
- While the entity func_instance and func_instance_parms looks like they work in Hammer (allowing you to "import" one map into another), the game (in my case being Half-Life 2: Episode 1) does not recognize this entity, giving the console message:
Attempted to create unknown entity type func_instance!
Can't init func_instance
- This is very sad, because while we non-L4D2 editors still have prefabs and visgroups, instances would be useful on all Source platforms, in case you for example want to edit multiple windows at once, even across maps.
- In any case, I hope that Valve will either introduce this to all Source games, or remove any non-working entities from our entity lists.
- --MossyBucket (formerly Andreasen) 20:01, 12 February 2011 (UTC)