Postprocess controller: Difference between revisions
		
		
		
		
		
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| ==Entity Description== | ==Entity Description== | ||
| An entity that controls the postprocess settings in the map: film grain, vignette and local contrast. [[color_correction|Color correction]] is controlled by [[color_correction_(entity)|another entity]]. It may be necessary to have at least one <code>[[fog_volume]]</code> in the map in order for a master <code>postprocess_controller</code> to take effect. | An entity that controls the postprocess settings in the map: film grain, vignette, and local contrast. [[color_correction|Color correction]] is controlled by [[color_correction_(entity)|another entity]]. It may be necessary to have at least one <code>[[fog_volume]]</code> in the map in order for a master <code>postprocess_controller</code> to take effect. | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 10:47, 8 March 2010
Template:L4d point
Template:L4d2 point
Entity Description
An entity that controls the postprocess settings in the map: film grain, vignette, and local contrast. Color correction is controlled by another entity. It may be necessary to have at least one fog_volume in the map in order for a master postprocess_controller to take effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- localcontraststrength:
- Local contrast strength [-1..x] <float>
- localcontrastedgestrength:
- Local contrast edge strength [0..1] <float>
- vignettestart:
- Vignette start distance [0..1] <float>
- vignetteend:
- Vignette end distance [0..x] <float>
- vignetteblurstrength:
- Vignette blur strength [0..1] <float>
- grainstrength:
- Film grain strength [0..1] <float>
- topvignettestrength:
- Top-of-screen vignette strength [0..1] <float>
- fadetime:
- Fade-in time <float>
- Measured in seconds
Inputs
PostProcess:
- SetLocalContrastStrength <float>
- Set the local contrast strength.
- SetLocalContrastEdgeStrength <float>
- Set the local contrast strength at the edge of the screen (controlled by vignette).
- SetVignetteStart <float>
- Set the vignette start distance (from screen center).
- SetVignetteEnd <float>
- Removes this entity from its current movement hierarchy.
- SetVignetteBlurStrength <float>
- Set the strength of the desaturated blur on the vignette.
- SetFadeToBlackStrength <float>
- Set the fadeout strength.
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead