Fog volume: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
*{{KV Targetname|targetname}} | *{{KV Targetname|targetname}} | ||
*{{KV EnableDisable}} | *{{KV EnableDisable}} | ||
*{{ScrollBox|title=FogName| | *{{ScrollBox|title=FogName| | ||
; Fog Name <target_destination> | ; Fog Name <target_destination> | ||
: The name of the fog entity associated with this volume. | : The name of the [[env_fog_controller|fog entity]] associated with this volume. | ||
}} | }} | ||
*{{ScrollBox|title=PostProcessName| | *{{ScrollBox|title=PostProcessName| | ||
; Postprocess Name <target_destination> | ; Postprocess Name <target_destination> | ||
: The name of the [[postprocess_controller|postprocess]] entity associated with this volume. | : The name of the [[postprocess_controller|postprocess]] entity associated with this volume. | ||
}} | }} | ||
*{{ScrollBox|title=ColorCorrectionName| | *{{ScrollBox|title=ColorCorrectionName| | ||
; ColorCorrection Name <target_destination> | ; ColorCorrection Name <target_destination> | ||
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==External links== | ==External links== | ||
[http://www.l4d.com/blog/post.php?id=1962|L4D Art Direction, Part 1: Filmic Effects] - Valve blog regarding film effects in Left 4 Dead | [http://www.l4d.com/blog/post.php?id=1962|L4D Art Direction, Part 1: Filmic Effects] - Valve blog post regarding film effects in Left 4 Dead |
Revision as of 10:52, 8 March 2010
Template:L4d brush
Template:L4d2 brush
Entity description
fog_volume
is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume
in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- FogName:
- Fog Name <target_destination>
- The name of the fog entity associated with this volume.
- PostProcessName:
- Postprocess Name <target_destination>
- The name of the postprocess entity associated with this volume.
- ColorCorrectionName:
- ColorCorrection Name <target_destination>
- The name of the color_correction entity associated with this volume.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog post regarding film effects in Left 4 Dead