Eyes: Difference between revisions
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Note:This shader was obsoleted by the
TomEdwards (talk | contribs) (Redirected page to Eyeball) |
Deprecated (talk | contribs) (Removed redirect and documented the Eyes shader) |
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{{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | |||
{{obsolete|shader=1}} | |||
{{stub}} | |||
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | |||
{{Shader|Eyes}} It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it. | |||
{{Note|This shader was obsoleted by the <code>EyeRefract</code> shader; use that instead.}} | |||
==Parameters== | |||
{{MatParam|$basetexture|texture|The texture for the sclera (the white) of the eye.}} | |||
{{MatParam|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}} | |||
{{MatParam|[[$halflambert]]|bool|Half-lambertian shading.}} |
Revision as of 16:16, 18 February 2020
This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Alyx's eyeball in Episode Two, using this shader.
Eyes
It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.

EyeRefract
shader; use that instead.