Env sprite oriented: Difference between revisions
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Note:This entity will only work on sprites that are
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.
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{{base_point|env_sprite_oriented}} It is an [[env_sprite]] that faces in a specific angular direction (as opposed to always facing the camera). __NOTOC__ | |||
{{base_point|env_sprite_oriented}} | |||
{{Note|This entity will only work on sprites that are <code>[[$spriteorientation]] oriented</code>.}} | |||
{{ | {{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}} | ||
* | == See also == | ||
* [[env_sprite]] | |||
* [[env_fire]] | |||
* [[env_steam]] | |||
* [[env_lightglow]] | |||
== Keyvalues == | == Keyvalues == | ||
{{KV env_sprite|angles=true}} | |||
== Flags == | |||
{{Fl env_sprite}} | |||
{{ | |||
== Inputs == | |||
{{I env_sprite}} | |||
== Outputs == | |||
{{O Targetname}} | |||
Revision as of 02:30, 24 July 2009
Template:Base point It is an env_sprite that faces in a specific angular direction (as opposed to always facing the camera).

$spriteorientation oriented
.