Dreamball:Creating a Jump Powerup: Difference between revisions
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*"Dreamball SDK/SDK_content/mapsrc/sdk_jump_powerup.vmf" - an example map of enabling the jump powerup | *"Dreamball SDK/SDK_content/mapsrc/sdk_jump_powerup.vmf" - an example map of enabling the jump powerup | ||
*[[db powerup modelchanger]] | *[[db powerup modelchanger]] | ||
*[[db powerup ability storer]] | |||
*[[db powerup ability remover]] | |||
*[[List of Dreamball Entities]] | |||
*[[Dreamball Level Creation]] | |||
[[Category:Dreamball]] | [[Category:Dreamball]] |
Revision as of 18:42, 24 June 2009
This page discusses how to simply enable a 'Jump Powerup' with the db powerup ability jump entity. If you'd like to use the jump changer we used in the official maps, place the "SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" prefab in your map and it's ready to go.
For those who want to make their own for any reasons, the elements that make a jump powerup are as follows:
- A trigger brush - used for enabling the jump ability (you can use anything else that can fire outputs also).
- The db powerup ability jump entity - for enabling the powerup via input.
To make our jump powerup now, place a db powerup ability jump entity in your map. (this is a point entity) Now name it my_jump_powerup.
Now create a trigger brush for where we'll trigger the enable jump powerup event. In this trigger add this output:
- (or in any other entity that can add outputs)
Now the player will equip the jump powerup on trigger.
See also
- "Dreamball SDK/SDK_content/prefabs/gameplay/powerup_ability_jump.vmf" - a ready made model switcher
- "Dreamball SDK/SDK_content/mapsrc/sdk_jump_powerup.vmf" - an example map of enabling the jump powerup
- db powerup modelchanger
- db powerup ability storer
- db powerup ability remover
- List of Dreamball Entities
- Dreamball Level Creation