Trigger transition: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
'''Trigger_transition''' controls which entities go through a level transition. Trigger transitions should be named the same as the [[info_landmark]] which is associated with a particular [[trigger_changelevel]]. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume. | '''Trigger_transition''' controls which [[entity|entities]] go through a level transition. Trigger transitions should be named the same as the [[info_landmark]] which is associated with a particular [[trigger_changelevel]]. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume. | ||
{{sensor_brush}} | {{sensor_brush}} |
Revision as of 17:49, 21 September 2010
Template:Wrongtitle Template:Base brush
Entity Description
Trigger_transition controls which entities go through a level transition. Trigger transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
Keyvalues
- <target_source> The name that other entities refer to this entity by.